打击乐音源HandHeldSound FlyingHand Percussion v1.5 KONTAKT

打击乐音源HandHeldSound FlyingHand Percussion v1.5 KONTAKT
打击乐音源HandHeldSound FlyingHand Percussion v1.5 KONTAKT

FlyingHand Percussion is a dedicated Hand-Percussion sample library.

With over 30,000 samples, it represents an authentic and evocative ensemble utilizing a great number of articulations, true replication of the drums’ characteristics, and authentic nuances from each instrument. Whether you are composing or playing live, the instruments are responsive, full of authentic character, allowing complete genre freedom no matter the type of music you play or write.

THE INSTRUMENTS

FlyingHand Percussion features mostly hand drums. Although the majority of the included drums are considered ‘ethnic’, it is not your typical ‘World Percussion’ library. FHP explores depths and nuances from each instrument so that it becomes a world of idiomatic articulation, supplying you with real thematic tools to enrich your Percussion arrangements.

FlyingHand Percussion includes hand selected acoustic instruments, and several types of bonus sound design, metallic, and electronic percussion sounds.

Spoiler

FEATURES & TECH

Percussion instruments, and hand Percussion in particular, offer so much more diversity beyond traditional articulations. Especially when expanding them with extended and unique playing methods.

In doing so, each instrument becomes a world of sound and detailed nuance, giving you an opportunity for expressive thematic writing.

FHP features around 50dB of dynamic range!

A wide dynamic range is much more than just lots of velocity layers – it’s about the science of optimal distribution of intensity levels within the velocity spectrum.

Every dynamic level is clearly defined with musicality and character. It’s one of those things that makes FHP so special.

Legato Drumming is a feature specifically designed for hand drum samples.

It adds a layer of real time gestural sounds, simulating typical vibrations and hand noises that occur when moving between articulations. Appropriate sounds are added during playback and react to speed and dynamics.

Additionally, sustain and resonance is automatically controlled when playing muted articulations or when muting a stroke on the fly.

Hand drums are usually played using 2 hands. Building realistic grooves relies on this fundamental technique.

In FHP we sampled unique Left and Right hand samples for ALL articulations (!)

When designing the MIDI mapping layout, we completed the original 2-hand premise and mapped the Left and Right hand samples symmetrically in a mirror-like fashion.

We also simulated the physical location of articulations as it relates to the mapping layout so triggering sounds from the center of the keyboard, is respective to articulations played on the center of the drum skin

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