合成器音源Soundiron Antidrum Machine KONTAKT

合成器音源Soundiron Antidrum Machine KONTAKT
合成器音源Soundiron Antidrum Machine KONTAKT

Antidrum Machine is the ultimate compendium of alternative instruments, experimental percussive sounds, toys, junk, machines, tools, surfaces and objects and all kinds of other uniquely musical and acoustically interesting sonic sources. This vibrant palette of musical inspiration contains a vast collection of “found-sounds”, field recordings, prepared objects, surfaces, machines and noisy contraptions, booming bass to tight clicks, clacks, zips, zings, ticks and tocks.

Antidrum Machine includes all of the content from our Antidrum series of libraries (Antidrum 1, Antidrum 2, and Antidrum 3) all well as Cathedral of Junk, Luftballoon, Luminabells, PVC Beatbox Ensemble, and Snow Drums. We’ve also created a vast new volume of toys, instruments and sound sources exclusively for this compendium. Antidrum Machine has been built from the ground up for Native Instruments’ free Kontakt Player (VST, AU, AAX) and Komplete Kontrol platforms, including full support for Maschine and all S-Series keyboards. It’s the perfect collection for composers, sound designers and anyone looking for unconventional musical ideas to round out their musical tool chest.

This library contains 3 different preset types that allow users to interact with the content in different ways. The Dual Layer preset type allows every articulation to be played tuned spread across the key range exposing the sonic qualities of all the sounds. There are two fully configurable layers in this preset type, each with sound selection, LFO, filter and sound shaping controls: volume, attack, offset, release, bass, treble, pitch and panning. The Single Effects preset type gives users access to all the special single-shot effects that didn’t fit into any velocity or round-robin based articulation. Each Single Effects preset has the same sound controls as each layer in the Dual Layer presets. The Ensemble preset types spread all the articulations across the available key range. LFO, filter, and sound shaping controls are available, as well as mapping customization. Users can remap any articulation to any key, and we include a Random button to really let users explore how a midi beat changes when randomly selected percussive sounds are assigned to the keys.

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