管弦乐音源Channel Robot Orchestral Dust v1.5 KONTAKT

管弦乐音源Channel Robot Orchestral Dust v1.5 KONTAKT
管弦乐音源Channel Robot Orchestral Dust v1.5 KONTAKT

Orchestral Dust is a dual voice ROMpler aimed at orchestral pad and under-score sounds. Orchestral Dust features version 2.5 of our innovative granular engine AGRA and offers a new approach to generating sounds using granular synthesis and produces some truly different and unique sounds, but always in the “orchestral” area

Orchestral Dust features 12 different multisampled orchestral instruments – and each has a set of articulations and ensemble sizes.

Orchestral Dust allows you independent maximum control over the grain playback for each voice. You can select gain(volume), audio file position and pitch of each grain, and within each of these you can set up your own loops for modulating and evolving sounds.

Orchestral Dust also includes many “classic” synthesis controls, like Attack, Release and filters, as well as a set of classic granular engine controls, like grain size(length), grain density(Rate), grain stereo spread(Width). All of these ad dup to the ability to create uniqe evolving lively sounds for your orchestral underscore.

Alongside these features Orchestra Dust has a powerful set of effects tracks and gates. There’s a send effects rack (with 4 different slots). There are also 4 convolution spaces for each voice, Overhead, Room, Studio and Hall. There’s our innovative and powerful tempo-based gating system that extends the normal trance-gate approach (which is volume-based) to add additional gating effects using things like different filter types and distortion effects.

We included our innovative scene controls too – you set three “Scenes” or key frames for volume, pan and pitch in each voice and use the mix control to morph between them. We even added our Drift Engine for subtle pitch drifting.

Orchestral Dust是一款针对管弦乐垫和下划线声音的双重语音ROMpler。Orchestral Dust具有我们创新的颗粒引擎AGRA 2.5版本,并提供了一种使用颗粒合成来生成声音的新方法,并产生了一些真正不同且独特的声音,但始终在“ orchestral”区域内

Orchestral Dust具有12种不同的多采样管弦乐器-每种都有一组清晰度和合奏大小。

Orchestral Dust可让您独立控制每个声音的颗粒播放。您可以选择每个颗粒的增益(音量),音频文件的位置和音高,并且在其中的每一个中,您都可以设置自己的循环以调制和演变声音。

Orchestral Dust还包括许多“经典”合成控件,例如Attack,Release和Filter,以及一组经典的颗粒引擎控件,例如晶粒尺寸(长度),晶粒密度(Rate),晶粒立体扩散(Width)。所有这些广告使您能够为管弦乐队的下划线创建独特的,不断变化的生动声音。

除了这些功能之外,乐团尘埃还具有一组强大的效果音轨和门。有一个发送效果机架(带有4个不同的插槽)。每个声音还有4个卷积空间,开销,房间,工作室和大厅。我们有创新且功能强大的基于速度的门控系统,该系统扩展了常规的ance门方法(基于音量),可以使用不同的滤镜类型和失真效果等方式添加更多的门控效果。

我们也包括了创新的场景控件-您为每个声音的音量,平移和音调设置了三个“场景”或关键帧,并使用混合控件在它们之间进行了变形。我们甚至添加了漂移引擎以实现微妙的音高漂移。

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